Mines!

Miscellaneous Forums/Blitz Showcase/Mines!

I present to you one of my earlier blitz projects: Mines. Mines is a minesweeper clone with two extra main features, it has networking and a wrapfield mode. This image should show you what I mean.


The game is playable and is a very nice alternative to the default windows minesweepers. However it's not quite finished, and unless I get some motivation I don't plan to work on it more, so there are a number of things missing and a few bugs. Instead of rabbiting on I'll try and sum up everything you need to or might want to know in a few lists.

Download: Here

Features:
- Has everything XP minesweeper has apart from that smiley face, the time counter and the question mark.
- A wrap field mode where squares on the edge wrap over the sides.
- Support for infinite players (I think) playing and chatting simultaneously.
- Allows game sizes from 5x5 upwards with any number of mines technically possible.
- A number of extra options such as theme choices and non-lethal bombs add to the customisability.
- A server list! Although for that to work I need to be running it on my computer at the time, and you need to let it connect to me. If you would prefer not to let that happen, just don't click anything in the server list tab.

Bugs/problems:
- If you want to disable sound you must do it in config.ini. There are a number of other network related settings in there too.
- If anyone wins in a multiplayer game you will be told that you won. Everyone wins! That's not a bad thing is it? I suppose you could determine the winner however you want, such as whoever uncovered the most squares or found the most bombs.
- The scaling and window resizng is a little bit buggy, so sometimes you'll have to press F5 to fix the ratio.
- The "Slap" feature in chat window does nothing.
- The chat window is a bit broken.
- General lack of polish, made up for by the fact that you can't get all of these features on any other minesweeper clone (as far as I know).
- No documentation. Only features I can think of which aren't immediately obvious are arrow keys to pan the game field.

I made this game a while ago and I cringe every time I go back to it and try and fix/add anything because my coding style was so bad. However if anyone wants to have a look at the source feel free to ask for it.

Lastly, I dare someone to challenge me to a game >:D.

Interesting project.

I like the idea :)