Hi everyone. I'm new here and pretty hopeless at coding, but am going to give it my best shot trying to port some B3D code to BlitzMax so I can actually compile a game for my own platform, OS X. Please bare with me as I'll probably need a lot of help every step of the way.
I have
So I'm wondering what is the BlitzMax equivalent to this.
I have
timer=CreateTimer(60)used for displaying logos at the beginning of the game and to have them displayed there for a certain amount of time. BlitzMax hasn't rejected this but it won't allow
FreeTimer(timer)at the end before End Function.
So I'm wondering what is the BlitzMax equivalent to this.