Hi All,
Is there any possible way to feed blitmax a new context to use when rendering? OR- get it to render *on top* of another context?
We're trying to get Max2D drawing to work on top of Flow3D.
Cheers for any ideas.
Is there any possible way to feed blitmax a new context to use when rendering? OR- get it to render *on top* of another context?
We're trying to get Max2D drawing to work on top of Flow3D.
Cheers for any ideas.