Hi,
If found there are quite some skilled uses arround here and i tought, hence, lets throw this job on the board.
I need some special effects for my RPG (which technicly, is a 3D world) so dont mistake these effects with simple 2D platformer effects. i think there should be some zooming to get this done.
I am looking for:
> snowfall with sudden windrushes (flakes are stired up and calm down) must be able turn that on/off and the frequency of the windrushes.
Optionaly i would like to set the main direction of the snowfall preferably, automaticly randomised, so they move to left and right like real snow.
Also i want to configure the amount of snow. if possible add an impact/fade effect when it hits the bottom. (fullscreen effect)
> rainfall from different directions (left or right). Also i want to configure the amount of rain.
If possible add lighting and thunder must be realisticly random touh. also with impact/fade effect.
i would need to be able to configure the location (X,Y) on where the lighting impacts!!!) (fullscreen effect with precision for lighting)
> hailstorm from different directions. behaves the same as rain, but comes down a lot faster and obviously has a different texture. What is different is that its impact should make small particles. (fullscreen effect)
> meteorstorm. same as hailstorm, but with the ability to (just as with the thunder) control a bunch of meteors to impact on a specific location. (fullscreen effect with precision for one or more meteors)
> fire effect that i can create with different preset shapes e.g. square, line or circular, and it should fill these shapes with fire. e.g. small circular fire dot on for an arrow, a big square for on a building, a line for a wall on fire. This same engine could be used to light the meteors. e.g. add a circle shaped fire particle generator to the metors to set it on fire.
Then other effects i would like to have is:
> tornado/whirlwind that moves over the map through a list of X,Y positions.
> clouds/fog/moisty overall effect
> blur/gloom overall effect
> an overall wave effect (for underwater scenes)
> sandstorm same as with rain, but a whole lot more particles, possibly pixels that come in waves.
Other things that are to be considered are small particle emiter objects for various purposes.
>Fontain
>Explosions
>Smoke
>Fire sparks
etc...
If you can do any of these please let me know.
If found there are quite some skilled uses arround here and i tought, hence, lets throw this job on the board.
I need some special effects for my RPG (which technicly, is a 3D world) so dont mistake these effects with simple 2D platformer effects. i think there should be some zooming to get this done.
I am looking for:
> snowfall with sudden windrushes (flakes are stired up and calm down) must be able turn that on/off and the frequency of the windrushes.
Optionaly i would like to set the main direction of the snowfall preferably, automaticly randomised, so they move to left and right like real snow.
Also i want to configure the amount of snow. if possible add an impact/fade effect when it hits the bottom. (fullscreen effect)
> rainfall from different directions (left or right). Also i want to configure the amount of rain.
If possible add lighting and thunder must be realisticly random touh. also with impact/fade effect.
i would need to be able to configure the location (X,Y) on where the lighting impacts!!!) (fullscreen effect with precision for lighting)
> hailstorm from different directions. behaves the same as rain, but comes down a lot faster and obviously has a different texture. What is different is that its impact should make small particles. (fullscreen effect)
> meteorstorm. same as hailstorm, but with the ability to (just as with the thunder) control a bunch of meteors to impact on a specific location. (fullscreen effect with precision for one or more meteors)
> fire effect that i can create with different preset shapes e.g. square, line or circular, and it should fill these shapes with fire. e.g. small circular fire dot on for an arrow, a big square for on a building, a line for a wall on fire. This same engine could be used to light the meteors. e.g. add a circle shaped fire particle generator to the metors to set it on fire.
Then other effects i would like to have is:
> tornado/whirlwind that moves over the map through a list of X,Y positions.
> clouds/fog/moisty overall effect
> blur/gloom overall effect
> an overall wave effect (for underwater scenes)
> sandstorm same as with rain, but a whole lot more particles, possibly pixels that come in waves.
Other things that are to be considered are small particle emiter objects for various purposes.
>Fontain
>Explosions
>Smoke
>Fire sparks
etc...
If you can do any of these please let me know.