I've added my import routine for B3D that will load a .obj mesh exported from Silo3D, and automatically setup textures, materials, brushes etc.. within Blitz. It doesn't weld vertices so smoothing groups can be achieved by just splitting groups of polys off in Silo, either to seperate objects or within the same object.
It also sorts surfaces and ensures the minimum number are used.
Import scale is 1 Blitz unit to 1 Silo unit.
Ensure you follow the instructions in the text for setting up the material in Silo - it seems complex at first but use it and you'll see it's actually very simple. Name the material wrong and the importer will probably fail or crash - it doesn't do much error checking. Default material name is "texture.png 1 0 2 9".
http://blitzbasic.com/codearcs/codearcs.php?code=2378
It also sorts surfaces and ensures the minimum number are used.
Import scale is 1 Blitz unit to 1 Silo unit.
Ensure you follow the instructions in the text for setting up the material in Silo - it seems complex at first but use it and you'll see it's actually very simple. Name the material wrong and the importer will probably fail or crash - it doesn't do much error checking. Default material name is "texture.png 1 0 2 9".
http://blitzbasic.com/codearcs/codearcs.php?code=2378