Brilliant 3d modeller and tutorials

Miscellaneous Forums/General Discussion/Brilliant 3d modeller and tutorials

Have just started playing with Blender (free modeller) and stumbled across a brilliant series of tutorials:

http://www.roytheartist.com/2008/09/my-blender-3d-course.html

just had to share. Previous to this I'd used wings but blender seems way more powerful.

Thanks man. I'm always looking for more vid tuts on blender.

Blender is certainly free. Whether or not it is good is debatable. Okay, it sucks for reasons which Blender users would rather run over their own grandmothers than ever acknowledge. But it's free, which can't be stated enough times, I feel.

Well, so far only used blender for around an hour - I rate it. Used wings in the past, and am already a supporter of blender.

UI improvements for Blender are coming. It looks like in about a year (two releases?) we will see some interesting improvements start to surface. Most of the developers seem to understand that the interface sucks; it's just a few of the more vocal change-adverse users who do not.

Blender is a neat program, really. It's a very powerful package, and the new releases are always completely exciting because of the new stuff they manage to fit in. For example, the latest release brought Really Really good looking real-time previews, further beautified fluid simulation stuff, and the awesome Grease Pencil mode. (And of course better rendering).
Even with all the functionality crammed into Blender, it is also undeniably fast. It opens in a blink and never slows down without ample justification.

Take a look at the Peach Open Movie, too:
http://www.bigbuckbunny.org/
The film is nicely animated, and the full source files are available for download so you can tinker with them yourself. (The characters are AWESOME).

Whether or not it is good is debatable. Okay, it sucks for reasons which Blender users would rather run over their own grandmothers than ever acknowledge
How dare you even suggest such a thing. I find nothing wrong with Blender.. but then again, I've never used 3DSMax, Maya, ZBrush, or any of the other 'pro' modelers out there.

Still. Peh.

EDIT: The Noob-to-Pro (http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro) tutorial is a good one too.

@Plash : thanks for the tip on another tutorial to consider, will have a look at it once I've got through Rons.

I always wanted to like blender since they originaly tried to sell it in the mid 90's it looked promising then, and it great for free. With updated GUI and native OS dialogues I'd like it a lot more.

If I couldn't use 3dsmax and it had those updated I'd give it a serious look.

I use Max9 every day at work so I could never get to grips with Blender, it just felt way too messy and unintuitive, but I recently found Silo3D the best sensibly-priced modeller around, with a totally customizable Max-like interface, keyboard shortcuts etc...

I liked it so much I bought the pro version after using it for just 1 evening, and it gets better the more you use it.

http://www.nevercenter.com/

I've written a full .obj importer for Blitz3D that allows you to setup multi-materials in Silo with their full range of brush properties and texture properties (through some careful naming conventions) which then import into Blitz completely setup ready for use at 1:1 scale.

It is custom-made for Silo .obj outputs so if any other Silo users want a copy of the Blitz3D import code then let me know.

Yep, another vote for Silo here. It clearly is the best modeller I've worked with..

I like Cheetah3d, but it's Mac only.

Amon: what format do you use to import from Silo to Blitz?

Added my Silo3D Import routine to the archives:
http://blitzbasic.com/codearcs/codearcs.php?code=2378