This might be "yet another" of those topics but what ever i found over the search doesnt entirely awnser my question, i think.
Im working on a 800x600 RPG game with scrolling. I currently have all 32x32 tiles rendered on the screen (includes animated water and such) and a player, and speech bubbles, and basicly the game runs at 45 fps. I think this should have been 50+
I mean, what i want todo is add HUE and HSL effects and als particle effects like fire, and that is where blending and coloring and everything kicks in.
Not to mention i still have to implament a GUI. So im sort of a afraid that its gonne do a drop to 30FPS, which in my opinion, is a bit bad.
Altough, that only is because the "jittering" is what bothers me. E.g. if for some reason 1 frame takes longer to render than the other, you would notice that.
But ive seen some games and demo's that demonstrate like TONS of tiles, and full FPS. i assume that can only be because these engines use Hardware Acceleration?
If so, that maybe i could consider using that? and if it is possible to make a full 2D RPG about the same way as in 2D, but then using a 3D in BlitzMax, without tile bleeding and such... than that might be a good way to gain FPS?
Also, the game is suppose to be cross-platform.
Im working on a 800x600 RPG game with scrolling. I currently have all 32x32 tiles rendered on the screen (includes animated water and such) and a player, and speech bubbles, and basicly the game runs at 45 fps. I think this should have been 50+
I mean, what i want todo is add HUE and HSL effects and als particle effects like fire, and that is where blending and coloring and everything kicks in.
Not to mention i still have to implament a GUI. So im sort of a afraid that its gonne do a drop to 30FPS, which in my opinion, is a bit bad.
Altough, that only is because the "jittering" is what bothers me. E.g. if for some reason 1 frame takes longer to render than the other, you would notice that.
But ive seen some games and demo's that demonstrate like TONS of tiles, and full FPS. i assume that can only be because these engines use Hardware Acceleration?
If so, that maybe i could consider using that? and if it is possible to make a full 2D RPG about the same way as in 2D, but then using a 3D in BlitzMax, without tile bleeding and such... than that might be a good way to gain FPS?
Also, the game is suppose to be cross-platform.
(i will cut you in half!)