My first code in Blitz3D is my "game of life"

Blitz3D Forums/Blitz3D Programming/My first code in Blitz3D is my "game of life"

My first code I am just writting in blitz3D is my "game of life" from John Conway's idea.

It is still unfinished (not sure if I will finished it lol)

I am still nobby in blitz3D, and I dont know all commands of blitz3D and I only make code for enjoy, I am not a programmer.

I had some knoledge of basic, but for example types are new for me and I have to tray to understand them more time still. But a lot of others commands I can understand perfectly.

But I show my first code I am using for experiment with blitz3D I myself.


Global pnt
pnt=2
Global img_cursor
Graphics 640,480,16,pnt 
;Graphics 80,60,16,3
AppTitle "game of life-5"
;create grid
Global x_grid
Global y_grid
Global cu    ; size saqure
Global rej       ;separation  2 pinxels if grid exis
Global cx    
Global cy
Global generacion=0
Global grid
run = False  ; run or stoped 
grid = True

If grid = False Then
cu = 6: rej =0
Else 
cu = 4: rej =2
EndIf

x_grid=107
y_grid=78
Dim g1%(x_grid,y_grid)
Dim g2%(x_grid,y_grid)

;If pnt = 1 Then                ;(only if use full screeen load a littel draw cursor image)
;HidePointer   ; hide mouse 
;img_cursor= LoadImage ("cursor.bmp")
;MidHandle img_cursor          
;MaskImage img_cursor, 0,0,0  
;EndIf 
;set buffer
SetBuffer BackBuffer()

makearray()

;;MAIN LOOP;;
While Not KeyDown(1)

If KeyDown(44) Then  run = True    ; press "z" =run
If KeyDown(45) Then  run = False  ; press "x" stopped

If KeyDown(46) Then               ; "c" activate grid
grid = True  
cu = 4: rej =2
EndIf


If KeyDown(47) Then               ; "v" no grid
grid = False
cu = 6: rej =0
EndIf


If run = True Then gen()

If run = False Then	
 makegrid()
 drawMouse()	
EndIf
	
Wend
End
;;END;;

;;fil array random ;;
Function makearray()

For x=1 To x_grid
 For y=1 To y_grid
  g1%(x,y)=Rand(0,1)
 Next
Next
makegrid()
Flip

End Function

Function gen()
Cls
px=0
py=0

  For x=px+1 To x_grid-1+px
    For y=py+1 To y_grid-1+py
      c=0
      For x1=px-1 To 1+px
        For y1=py-1 To 1+px
          If x1<>0 Or y1<>0
            c=c+g1%(x+x1,y+y1)
          EndIf
        Next 
      Next 
      If c<2 Or c>3                         ; if cel <2 Or c>3 rip
        c=0
        Goto tal
      EndIf

      If c=2
       c=g1%(x,y)
        Goto tal
      EndIf
      c=1
      .tal
      g2%(x,y)=c
    
    Next 
  Next 

makegrid()
  For x=px+1 To x_grid-1+px
    For y=py+1 To y_grid-1+py
      g1%(x,y)=g2%(x,y)
    Next 
  Next 

generacion=generacion+1
Color 255,255,255 
Text 0,466,"Generation: "+Str$(generacion)+"          "
Text 150,466,"Z = Continue  X = Stop   C/V = grid"
Flip
End Function


Function makegrid()
Cls
x1=0 :x2=cu
y1=0 :y2=cu
 
For x=1 To x_grid
y1=0  :y2=cu

	For y=1 To y_grid
	     If grid=True Then
		   If g1%(x,y)=0 Then
	       Color 30,30,30
	       Rect x1,y1,x2,y2,1         
	      EndIf	
	     If grid=False Then Color 0,0,0		 
	
		EndIf
		If g1%(x,y)=1 Then	    
	    Color 255,255,155
		Rect x1,y1,x2,y2,1   
	    EndIf
	    
	y1=y1+cu+rej	
	Next
	x1=x1+cu+rej	 		
Next
   
If grid= False Then Delay 50

End Function

Function drawMouse()	
	mX% = MouseX()
	mY% = MouseY()
	lim=cu+rej                ;separation  2 pinxels if grid exist
    cx=mX%/lim+1
    cy=mY%/lim+1
	Color 255,0,255
If pnt = 1 Then DrawImage img_cursor, MouseX() ,MouseY()

    If MouseDown(1) And cx < x_grid+1 And cy < y_grid+1 Then  ; draw square 
    g1%(cx,cy)=1
    EndIf
    If MouseDown(2) And cx < x_grid+1 And cy < y_grid+1 Then  ; delete square
    g1%(cx,cy)=0
    EndIf
    Color 255,255,255
Text 0,466,"Generation: "+Str$(generacion)+"          "
Text 150,466,"Z = Continue  X = Stop   C/V = grid"
Text 500,466,"X = "+cx+"  Y = "+cy

Flip

End Function





hmmm... this looks farmiliar but I cant quite place it... what are the rules of said "life"?

You can find rules of game of life in http://en.wikipedia.org/wiki/Conway%27s_Game_of_Life in wikipedia and a loooooot of pages in web.

My demo use John Conway rules, but there are thousands of other rules, variations, colours, etc.

Other interesting links for to get goods ideas are;
http://pentadecathlon.com/lifenews/2006/03/colored_life.html
http://www.mirekw.com/ca/mjcell/mjcell.html
http://www.mirekw.com/ca/rullex_gene.html

I will try to make cells whith colours in next code. I seems to be easy... If a cell lives more than X generation chage color to X -color etc.

I would like create new variations, but sees to be all is discovered and it is difficult to create news ideas for this life simulation.

Another ideas which are in my head are about show another status of cells (for example, detect if a cell is agresive or has hungry (hehe), etc) but I havent those things still clear.

ok thanks I found an interesting sight with a lot of patterns on it here

http://www.math.com/students/wonders/life/life.html

very interesting :) good luck with the hungry and agresive cells

a 3d version of this would be interesting :)
This would be very useful for modeling plant life on level terrain if you add a few random factors :)

good luck with the hungry and agresive cells

Thanks a lot, I will need hehe

haha ur welcome... wow this is amazing... look what happened when I was just messin around with the online version... haha really cool unknown pattern

here is a pic

edit after a little research i found that this has already been discovered :(



Remember that "this" life is not "true life", but a pinxels or squares copied to screen hahahahahaha

I made a gilderspacegun some days ago (I have not discovered this pattern, I only make code to generate it by mean "datas").
A kind of gun shoot ships forever :)
see.

;            Ejemplo del juego de la vida 9-12-98
;                      gilderspacegun
Graphics 640,480,16,2 

tx=110
ty=110
; puntos X Y Izquierda-arriba
px=0
py=0
;timer = CreateTimer(3)

Dim g1(tx,ty)
Dim g2(tx,ty)
generacion=0
;Set buffer to back buffer
SetBuffer BackBuffer()

Cls

Restore gilderspacegun
                          
For x=px To tx
  For y=py To ty
   Read g1(y,x)
  Next 
Next 
Gosub start

Repeat 
  For x=px+1 To tx-1+px
    For y=py+1 To ty-1+py
      c=0
      For x1=px-1 To 1+px
        For y1=py-1 To 1+px
          If x1<>0 Or y1<>0
            c=c+g1(x+x1,y+y1)
          EndIf
        Next 
      Next 
      If c<2 Or c>3                         ; si la celula <2 Or c>3 la elimina
        c=0
        Goto tal
      EndIf
      If c=2
        c=g1(x,y)


        Goto tal
      EndIf
      c=1
      .tal
      g2(x,y)=c
   
         If c=0 Then Color 30,100,100 
    
      Plot x*2,y*2
      Color 0,255,0 

    Next 
  Next 

  For x=px+1 To tx-1+px
    For y=py+1 To ty-1+py
      g1(x,y)=g2(x,y)
    Next 
  Next 
generacion=generacion+1
Gosub info

;WaitTimer timer
Flip

Until KeyHit(1) 
End

.info

Color 0,0,0 
                 
Rect 0,465,639,479       
Color 244,214,210 
; draw New message

Text 0,465,"Generation: "+Str$(generacion)+"          "
Text 370,465," Z =Stop - X = continue     "

.up
Color 244,214,210

If stp=True Then Text 140,465,"Simulation activated..."

If KeyHit(44)=True Then stp=True   ; z
If KeyHit(45)=True Then stp=False  ; x

If stp=True Goto up

Return
.start

  For x=px+1 To tx-1+px
   For y=py+1 To ty-1+py
   If   g1(x,y)=1  Then
   Color 0,255,0 
   Plot x*2,y*2
   EndIf 
 If   g1(x,y)=0  Then
   Color 30,100,100 

   Plot x*2,y*2
   EndIf 

    Next 
  Next 
Color 0,255,0 ; Vuelve al color original
Text 250,165, "Press Any Key To Start"

Flip
WaitKey
Return

.gilderspacegun

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