Hello everyone,
I feel to share this piece of tool I coded a couple of years ago.
I could have an ogre demo, which I can't find right now, but I will post here ASAP, done with a maplet lightmapped mesh, and a generic ogre.3ds I had on my drive wrapped with magical vertex shader 2.0 (like wobble gum and other already present in the OgreSDK) applied to it.
This software is Freeware
Check it out, and write here a note if it was useful.
Download Blitz2Ogre
It is a small tool done with blitz3D and bui and can converts .b3d meshes (for example done with maplet) + lightmaps into ogre.mesh (XML format) with lightmaps (2nd uv channel) support.
The material export features is broken so please don't use it.
There is a maplet .b3d scene I did for example included
Use mouse + left and right mousebuttons on the 3d view to look around the mesh (not so good I know)
Bye,
some image of the tool to capture your attention!
you know, sometime in this world done of images some text isn't just enough!
Blitz3D + blitzui + xml export stuff tool:

The exported result, seen in OgreMeshViewer


Thank you!
Bye,
I feel to share this piece of tool I coded a couple of years ago.
I could have an ogre demo, which I can't find right now, but I will post here ASAP, done with a maplet lightmapped mesh, and a generic ogre.3ds I had on my drive wrapped with magical vertex shader 2.0 (like wobble gum and other already present in the OgreSDK) applied to it.
This software is Freeware
Check it out, and write here a note if it was useful.
Download Blitz2Ogre
It is a small tool done with blitz3D and bui and can converts .b3d meshes (for example done with maplet) + lightmaps into ogre.mesh (XML format) with lightmaps (2nd uv channel) support.
The material export features is broken so please don't use it.
There is a maplet .b3d scene I did for example included
Use mouse + left and right mousebuttons on the 3d view to look around the mesh (not so good I know)
Bye,
some image of the tool to capture your attention!
you know, sometime in this world done of images some text isn't just enough!
Blitz3D + blitzui + xml export stuff tool:
The exported result, seen in OgreMeshViewer
Thank you!
Bye,