No more MiniB3D updates?
BlitzMax Modules Forums/MiniB3D/No more MiniB3D updates?
I've noticed that the last updates quite a few months old now.
I haven't used it because it's not powerfull enough for my tastes. Leadwerks is what I need but then again that one needs a really good computer to run (Most of my clients don't have that).
Yes there will be further updates - only ones that will improve stability and performance though.
Feature-wise, I consider MiniB3D to be pretty much complete. It does what it says on the tin.
It's quite disappointing, klepto seems to have stopped working on the extended version :(
The good news:
No, I haven't stopped.
The bad news:
I'm don't have that much time anymore to work on it. New Job you know.
Back to the good news: Here is a link to my worklog:
http://www.blitzforum.de/worklogs/27/even if its in german, there are some screenies which show some progress. Also I'm aiming this weekend (sunday) for a release of my current version. Due the lack of time it will not have as much features and finished things i want to have in, but I think it is still good enough ;)
You could always chip in and help it along Plash.
So, MiniB3Dext2 conversion to C++ would be basically the same as Max3D. With the bonus that you get full source code of course.
Good to hear klepto! And I see some really interesting shots :)
You could always chip in and help it along Plash.
If only I *knew* how all that works..
Klepto , Klepto 'twas cruel of you,
To raise my hopes of library new,
And Sunday's gone without a clue,
Regarding software you prepare,
While I just wait in sheer despair....
Hope you release it soon
Matthew
Yeah, I'm sorry for the delay, But I have found some minor bugs i want to eliminate before release and also my new job is very time consuming. So it will take more time to finish everything.
Can we incbin models and textures yet?
Not with the standard version no.
with the new extended Version it will be possible. You can use incbin or whatever filesystem which gives you a handle to a stream (eg KLPacker).
to enable this i have added a few things to the texture management, so you can preload textures from a incbin or stream source and the loader looks automatically if the texture is already in this "library" and gets the data from there.
Is it possible to "reload" pixmaps into textures in the extended Version? Currently I am using the standard version and have had to write my own functions for reloading pixmaps.
yes, this will be possible, as well as direct link textures to images, so you can use Max2D commands to draw textures.
sounds excellent. eagerly waiting for a release.
While waiting for the release, could you tell a bit more about using Max2D commands to draw textures? Do you mean simply grabbing an area from backbuffer and then using it as a texture, or rather defining a texture as the drawing target buffer for Max2D commands? If the latter, it would be super extra mega cool. :)
so,klepto2,as the max3d is now on googlecode,
but,please,don't let it make your progress down, i prefer minib3d than
max3d because max3d is uncompleted!
btw:an old question:when we will see the new nice minib3d ext???
Klepto,
If you per any chance happen to read this, could simply type in "yes" or "no", wether you mean that you have code that lets one use Max2D commands to draw directly into a texture?
I would appreciate it :)
Yes ;)
It works like this:
Local T:TTexture = CreateTexture(512,512)
Local TB:TTextureBufferr = TTextureBuffer.Create(T)
'Mainloop
SetBuffer(TB)
Draw3D
Draw2D
UnSetBuffer()
And yes, I'm still working on the new extended version. Unfortunatly i don't have that much time and I was trying to checkout how max3d is built up for maybe finding some nice additions or ideas. I'm currently glueing all together, which will also take some time. But i'm thinking it will be not that long to wait anymore.
Thank you for the response!
Take your time, no hurry. :)