Using the latest version of Chad Vernon's .X exporter for Maya 8.5, I can output a .X model which exports with no errors and is viewable using the MS .X viewer.
However, when I try and load the model into Blitz3D, the load succeeds but nothing is rendered. I also get completely arbitrary results from MeshWidth, Depth and Height.
Has anyone been able to export a .X from maya using this exporter and then load into Blitz3D? Or is it a problem with Blitz itself? In that case, is the DirectX SDK exporter the best solution?
Any help would be much appreciated.
However, when I try and load the model into Blitz3D, the load succeeds but nothing is rendered. I also get completely arbitrary results from MeshWidth, Depth and Height.
Has anyone been able to export a .X from maya using this exporter and then load into Blitz3D? Or is it a problem with Blitz itself? In that case, is the DirectX SDK exporter the best solution?
Any help would be much appreciated.