I'm trying to convert a GUI project from Blitz+ to Blitz Max, bt I'm having trouble accurately replicating the KeyDown and KeyHit commands.
In B+ it seemed much easier - I simply had a big list of KeyDown or KeyHit checks for each key. Now I'm checking KeyUp interactions and event data all over the place.
Can anyone kindly provide a small testbed that accurately models these commands in Blitz Max?
(Perhaps I'm being Mr. Thicky and missing something very obvious...)
In B+ it seemed much easier - I simply had a big list of KeyDown or KeyHit checks for each key. Now I'm checking KeyUp interactions and event data all over the place.
Can anyone kindly provide a small testbed that accurately models these commands in Blitz Max?
(Perhaps I'm being Mr. Thicky and missing something very obvious...)