I'm getting corruption of sprites that are parented to the camera when the camera moves on a 8800GTX, but it works perfectly with the same code on my ATI 1950Pro and older Geforce card.
I've tested 2 different programs and with both of them some of the sprites that are parented to the camera appear to suffer from either texture coords corruption or some sort of tearing as the camera is rotated, as shown in the screenshot below - some of the sprite icons can be seen to have squished down on the left side. It's always on the left side and affects the same sprites every time, but as you can see some of the icons are working OK. All are just normal alpha-blended sprites parented to the camera and positioned in front of it.
Anyone got any ideas?
I've tested 2 different programs and with both of them some of the sprites that are parented to the camera appear to suffer from either texture coords corruption or some sort of tearing as the camera is rotated, as shown in the screenshot below - some of the sprite icons can be seen to have squished down on the left side. It's always on the left side and affects the same sprites every time, but as you can see some of the icons are working OK. All are just normal alpha-blended sprites parented to the camera and positioned in front of it.
Anyone got any ideas?