Hi
Yesterday I try my game on a laptop friend to get some feedback.
I didn't accord too much importance to this at the beginning but the game always run at 60Hz (timeStep and refresh rate)
Animation and simulation are all based on this Flip -1 mode.
For the moment, everything work great on every machine tested (even slow-motion due to smaller box2d time step) but what if someone has opengl graphic driver that pass through the sync ?
Maybe a lower frame rate will ruin everything too ?
I try my game in a 80hz fullscreen and obviously frame animation where running too fast because cycle based.
Then I remember about fixed Timestep and this article : http://gafferongames.wordpress.com/game-physics/fix-your-timestep/
I rather prefer to stick with flip -1 if only I can be sure this will work in any situations.
Have you any informations on this or advises ?
Shall I think about a fixed timestep ?
Yesterday I try my game on a laptop friend to get some feedback.
I didn't accord too much importance to this at the beginning but the game always run at 60Hz (timeStep and refresh rate)
Animation and simulation are all based on this Flip -1 mode.
For the moment, everything work great on every machine tested (even slow-motion due to smaller box2d time step) but what if someone has opengl graphic driver that pass through the sync ?
Maybe a lower frame rate will ruin everything too ?
I try my game in a 80hz fullscreen and obviously frame animation where running too fast because cycle based.
Then I remember about fixed Timestep and this article : http://gafferongames.wordpress.com/game-physics/fix-your-timestep/
I rather prefer to stick with flip -1 if only I can be sure this will work in any situations.
Have you any informations on this or advises ?
Shall I think about a fixed timestep ?