Export animations in Anim8or

Miscellaneous Forums/General Discussion/Export animations in Anim8or

Hey Guys,

I'm using Anim8or for 3d animation, and I exported the models in the figure,object,sequence, and scene mode. I tried each one with b3d. I loaded them using the LoadAnimMesh function. The models and sort loaded fine, but when I call the Animate function and pass the handle to the animated mesh, it says "Entity has no animation" or something like that error message. Here is what I wrote..


...

;PRE-LOADS;

...

Global mesh = LoadAnimMesh("\The Juggernaughts\Models\Characters\c1.3ds")
PositionEntity mesh,EntityX(player_pivot),EntityY(player_pivot),EntityZ(player_pivot)
Animate mesh

...



You can't export animation in Anim8or.

Sorry for not making myself clear. I meant: once I make an animated model in Anim8or, how would I load the model into Blitz3D and animate it??

I don't think that's possible. Anim8or only saves the animation data in its native format .an8, so you need to animate it using a different program. Try importing the .3ds model back into anim8or and you'll see that there is no animation.

What modeler would you recomend??

AN8TOB3D
http://www.blitzbasic.com/Community/posts.php?topic=45620

Try animating in characterfx. It's recently become free.

As Happy Sammy mentions, An8toB3d is about the only Anim8or to B3d pipeline.

You'll want to have Milkshape 3D and Ultimate Unwrap 3D at least, both very cheap, also Blender which is hard to learn but free. Then there's Silo which is also cheap.