..hey guys..in which order cubemap texture are placed in order to be properly loaded later (i need it for fake specular)..
Cubemap order
Blitz3D Forums/Blitz3D Programming/Cubemap order You have Fastext right? Take a look at the FastExt_Example_FloorReflection.bb
i have it and i dont need it just for that...i wanna know how to store textures (cubemap texture) and what order has to be in final texture..
I'm no longer using DX7 or B3D, but I'm assuming it's a defined standard between all DX versions.
+X, -X, +Y, -Y, +Z, -Z
+X, -X, +Y, -Y, +Z, -Z
I mean you could take a look at that example and see the order to store cubemap.
-X, +Z, +X, -Z, +Y, -Y
..Thanks Tom... :) Luv ya :)