Okay well I want to try some tests with lighting. For example, say I want to make a dark dungeon with glowing torches on the wall to cast light, I'm assuming I make the torch mesh then just place a light at the same position as the torch entity?
But how would I go about making it look like it's glowing? Say like a wizard fireball or something? I want to do cool glowing effects that cast shadows but I'm not quite sure if just using a light source is going to do what I want it to. It would create light but how do I make the object look like it's glowing? Is that a 3D feature I can actually do with Blitz 3D, or is that something too advanced?
But how would I go about making it look like it's glowing? Say like a wizard fireball or something? I want to do cool glowing effects that cast shadows but I'm not quite sure if just using a light source is going to do what I want it to. It would create light but how do I make the object look like it's glowing? Is that a 3D feature I can actually do with Blitz 3D, or is that something too advanced?
