I stumbled upon the following problem:
I use camera picking on a mesh that is altered ingame (pickmode 2, polygon). While the displayed mesh changes, the mesh that is picked from does'nt seem to: After a change on the mesh, I can still pick the entity on removed parts and not on the added ones. It's like the picking mesh is created internally the first time a Pick command is used and not updated as the mesh changes. The only workaround I found is to create a new mesh everytime a change happens, but that's killing my framerate.
Has anyone else noticed the problem or even has a solution?
I use camera picking on a mesh that is altered ingame (pickmode 2, polygon). While the displayed mesh changes, the mesh that is picked from does'nt seem to: After a change on the mesh, I can still pick the entity on removed parts and not on the added ones. It's like the picking mesh is created internally the first time a Pick command is used and not updated as the mesh changes. The only workaround I found is to create a new mesh everytime a change happens, but that's killing my framerate.
Has anyone else noticed the problem or even has a solution?