There is a real blitz3dsdk project done or to be completed in progress..?
Does anyone have realized one in c+blitzsdk?
I'm trying to verify if VisualC + Blitz3dSDK is good enough to create complete games (like zuma for example)...
Actually Blitz3dSDK is not yet supported (since last year) and doesn't support IO functions. What about the future?
I spent 2 days (sorry I'm little rusty in c\c++) to convert Peek\Poke into banks in c and I'm afraid about continuing develop in B3dSDK and c\c++.
Is it a good choice? Which other problems I will found from your experience?
There is any other blitz user that is developing with vc and b3dsdk?
Can we share some useful code in some manner to create a little community ?
(Sorry for my english...)
Thanks
Gianluca
Does anyone have realized one in c+blitzsdk?
I'm trying to verify if VisualC + Blitz3dSDK is good enough to create complete games (like zuma for example)...
Actually Blitz3dSDK is not yet supported (since last year) and doesn't support IO functions. What about the future?
I spent 2 days (sorry I'm little rusty in c\c++) to convert Peek\Poke into banks in c and I'm afraid about continuing develop in B3dSDK and c\c++.
Is it a good choice? Which other problems I will found from your experience?
There is any other blitz user that is developing with vc and b3dsdk?
Can we share some useful code in some manner to create a little community ?
(Sorry for my english...)
Thanks
Gianluca