I have never read anywhere if Blitz3D has a "world limit", but I do experience that when my players move too far from 0,0,0, things begin to become jerky and inaccurate. Multisurface meshes begin to shake and so do Hierarchy structures, when rotated and positioned.
This is definetly not a problem given by my machine, as it seems to happen no matter the hardware. Is there a way to overcome this?
This is definetly not a problem given by my machine, as it seems to happen no matter the hardware. Is there a way to overcome this?