When I set collisions for an entity I cant position it at 0,0,0 again
It seems like collisions are being taken into account when positioning, I dont know if this is normal
Import sidesign.minib3d Strict SeedRnd MilliSecs() Graphics3D 800,600,16,2,0 Global light:Tlight=CreateLight() Global player:Tentity=CreateSphere(8) EntityType player,2 EntityRadius player,2 Global map_cam:Tcamera=CreateCamera() 'Global cam2:Tcamera=CreateCamera(player) 'HideEntity cam2 PositionEntity map_cam,0,200,0 TurnEntity map_cam,90,0,0 Local maze:Tentity=LoadAnimMesh("maze.b3d") For Local x=1 To CountChildren(maze) Local ent:Tentity=GetChild (maze,x) EntityType ent,1 Next Collisions 2,1,2,2 While Not KeyHit(KEY_1) Cls If KeyDown(KEY_UP) MoveEntity player,0,0,1 EndIf If KeyDown(KEY_LEFT) TurnEntity player,0,2,0 EndIf If KeyDown(key_right) TurnEntity player,0,-2,0 EndIf If KeyHit(KEY_ESCAPE) PositionEntity player,0,-3,0 EndIf UpdateWorld RenderWorld Flip Wend End
It seems like collisions are being taken into account when positioning, I dont know if this is normal