other than using SeedRnd, does anybody know of anything else that can "seed" or disrupt the predictability of the blitz random functions?
I want to generate the same random values so I use SeedRnd with a static value of course. I get the correct values at first but I soon start seeing Rand and Rnd start giving me "random" values that are not from the seed I fed it. I can't find a seedrnd anywhere in any of my program's code even while searching through all the mod sources also.
I've traced where it happens in my program at a macro level but there is a lot code yet to go through. in any case, there is not a seedrnd...
I want to generate the same random values so I use SeedRnd with a static value of course. I get the correct values at first but I soon start seeing Rand and Rnd start giving me "random" values that are not from the seed I fed it. I can't find a seedrnd anywhere in any of my program's code even while searching through all the mod sources also.
I've traced where it happens in my program at a macro level but there is a lot code yet to go through. in any case, there is not a seedrnd...