What are you working on?

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I know we've had these before but as it's in reference to what you are currently working on I think it's best to have a new one!

So the idea is just give us as short or a long description of what you've been working on and any other details you want to provide.

Though it would go along nicely with the other thread about what you've been working in.

My platform game tutorials.

but in reality, I've been sat playing Warcraft 3.

I'm finishing off a game for BFG which should be done in a couple of weeks. I imagine after testing it will be out in December and then I'll be making a new game.

We started working on flow and flowED again after a couple of months downtime where no one could really get much motivation and were concentrating on other things.

Things are going pretty well and a lot got done over the last week :). Finally got off our arses and sorted out most of the GUI stuff that was holding the editor back. Mostly lazyness rather than problems with flow itself.

My website.

Magicville is on holiday right now.

As is usual, there's not much going on over here....

... move along, move along ...

Programming is taking a break right now... I'm working on web stuff/graphic skills.

Looking at making an update to Tank Universal shortly.

Also starting to think about Tank Universal 2.

Christmas Clix - A simple matching game I've been working on/off for the past 4 months. While the coding has been trivial, the hardest part has been dealing with media creation. One thing I've learned is you have to balance raw talent with reliability when it comes time to out source media for your game. Oh well... the good news is everything is just about done now thanks to some last minute "let's get the !@#$% thing done attitude" by yours truly. ;) Should be out early December. :)

Spent the weekend putting new insulation in the ceiling of my house.

At Work: Software documentation

At Home: Just finished the code to my first releaseable game (and first project in BlitzMax)! will be free and out sometime this week. Its currently with the sound guy.

A 2d shooter, as described in my worklog, in Blitz 3D.

Thought I better add my own

I'm working on a project management system. Does optimal scheduling and resource allocation. Is also my first project in Java, so have been learning a lot about Java and things like SWT as my gui library.

I have also been building some reusable libraries for myself during this same project.

On some of my webstuff, I built a very bare bone PHP forum which I am planning on using to teach some people the basics of PHP.

Elite Multiplayer - well it had to be mentioned

Star Rogue - this is looking nice :D

Rumbling Darkness

I'm working on an Impossible Mission remake with Microbex - I'm doing the coding, he's doing the graphics.

Early WIP screenie -

http://www.retroremakes.com/forum/download/file.php?id=6618&mode=view

Im have been working on my game for 13 months or so. Its a game about beign a good inventor, making inventions, buying and selling parts on the market, beign a diplomat and making people happy :D

"I'm finishing off a game for BFG which should be done in a couple of weeks. I imagine after testing it will be out in December and then I'll be making a new game. "

I thought it was too late for Holiday games? ;)

..working on game im busy with past 2 years..it should be out april next year..

Started a project back in 2004 (!) and happy to say, I'm still going stong.

Gotta say, if it wasnt for the inpiration I get from this community, I would have given up way back!

3D Combat Simulation [Game Title - Not registered, so not releasing name yet)
Menu System: Full GUI - Developer Only
Bots: YES. Max 32 [Md2]
Tanks: YES. Total 2
Planes: YES. Total 4
Jeeps: YES. (Currently 1) Total 2 Planned

Plantlife / Sealife
Dynamic Day / Night System
Caustic Water Relections [Anim. based]
2048 Texture Maps for terrain
Hard Coded Terrain Shadows [lightmaped]

4 Layered, Animated water
4 Layered Terrain System with Cloud Shadow Drift


....>Coming Soon<....

I thought it was too late for Holiday games? ;)
It's not a holiday themed game, just will be released in that season. Does means lots of competition though...however sales increase a lot in the holiday season.

I'm still working on a software environment, sort of like a virtual operating system, providing a `platform` for rapid development of higher-level software and games. Just as an operating system would let you run multiple games, apps, editors etc at the same time, providing lower level libraries and such, this will too. It's also going to be the core of a distribution platform. Lately I have been making the script engine multithreaded with real threads - a bit of a challenge, but quite necessary.

Besides that I am learning about business, thinking about the influence and opportunities of the internet, business models, marketing, etc. A good book for small businesses is advertised at www.e-myth.com which opened my eyes a lot, looking further than just thinking about making games and trying to sell them. I'm also learning that time spent making managerial or entrepreneurial decisions is time well spent, even if it produces no code right away.

I have thoughts occasionally of games to make, lots of ideas but can I be bothered spending the time required to attempt any of them....