B3d animation

Blitz3D Forums/Blitz3D Beginners Area/B3d animation

hi.
how can i export an animated mesh from 3ds to b3d without problems? I've tried 3Dpipeline, but mesh animation itself did not exported at all, and bone animation looks weird. I think that the best way is to use animator for b3d, but all the links in Toolbox page are dead. Maybe someone can help me?..

Try Ultimate Unwrap 3D (http://www.unwrap3d.com/). I'm fairly certain it can import animated 3ds models and export into b3d format with animations intact.

Thanks stayne,
but i can't download it too :( Something is wrong with links..

..i assure you, you did something wrong, since im using pipeling long long time and never had an issue

Actually i'm sure i did.
Ok, then that's the problem:
how can i step-by-step import an animated character with texture into my game?

Thanks.

Download Blender www.blender.org
Download Blender B3D exporter http://www.gandaldf.com/

3DS Max:

make character model
make texture
UV map texture to character model
make bones
rig bones into character using skin modifier - be careful with weighting - read up on this maybe
ensure B3D Pipeline is installed correctly - not sure check note on www.onigirl.com
Hide any controls you don't want to eport with the animatied mesh
Export b3d from MAX as either an animated mesh with animation OR export just the mesh and then export the animation separately and use LoadAnimSeq in B3d to use them together (check b3d docs)

Now to get them to animate you MUST animate the root - so YOU HAVE to find the root bone and tell B3d thats what you want to use:

Animate rootbone,1,1,0,10

or similar.

Textures have to be in the same folder as the model - it doesnt matter where they were in Max.


If this doesnt work - make a note of the setting you use in B3D Pipeline and methodically try different combinations

Alternatively you could get the U3D xporter from Max and give that a whirl as Stayne suggests.

Now if it is animating but the mesh is all over the place and distroted its probably the weighting so go back and check your process inside Max.

IPete2.

The root bone step is super important!