I want to build a small game in 3D over network, sort of shuffle puck/pong like game where you push the ball/puck back to the other side of the gamefield where you can see your opponent by making use of a webcam.
The game itself won't be much of a problem and I'll be using the Escapi.dll for the webcam and UDP as connection. I'm using MiniB3D 0.51 at this moment.
The only thing I don't know is how to update a texture using a pixmap or plain data without making it too slow or using tons of videomem.
A small example would be nice.
the webcam image received will be 320x240 or 640x480 depending on the speed.
The reason behind this is all to make internet games a bit more personal. You can see your friends on the other side of the world while playing a game against them in fullscreen.
The game itself won't be much of a problem and I'll be using the Escapi.dll for the webcam and UDP as connection. I'm using MiniB3D 0.51 at this moment.
The only thing I don't know is how to update a texture using a pixmap or plain data without making it too slow or using tons of videomem.
A small example would be nice.
the webcam image received will be 320x240 or 640x480 depending on the speed.
The reason behind this is all to make internet games a bit more personal. You can see your friends on the other side of the world while playing a game against them in fullscreen.