Just thought I'd make a quick post about the game programming framework – cocos2d for iPhone.
http://code.google.com/p/cocos2d-iphone/
It is based on the cocos2d design: it uses the same API, but instead of using Python it uses Objective-C.
Main features
Scene management (workflow)
Transitions between scenes
Sprites
Actions
Basic menus and buttons
Integrated Chipmunk 2D physics engine
Particle system
Text rendering support
Texture Atlas support
Tile Map support
Touch/Accelerometer support
Portrait and Landscape mode
Integrated Pause/Resume
OpenGL ES 1.1 based
Open Source LGPL
...it comes with numerous code samples and is quite nice to use.
There's a fairly lively mailing list, too:
http://groups.google.com/group/cocos2d-iphone-discuss
In the absence of Blitz, this is the next best thing.
http://code.google.com/p/cocos2d-iphone/
It is based on the cocos2d design: it uses the same API, but instead of using Python it uses Objective-C.
Main features
Scene management (workflow)
Transitions between scenes
Sprites
Actions
Basic menus and buttons
Integrated Chipmunk 2D physics engine
Particle system
Text rendering support
Texture Atlas support
Tile Map support
Touch/Accelerometer support
Portrait and Landscape mode
Integrated Pause/Resume
OpenGL ES 1.1 based
Open Source LGPL
...it comes with numerous code samples and is quite nice to use.
There's a fairly lively mailing list, too:
http://groups.google.com/group/cocos2d-iphone-discuss
In the absence of Blitz, this is the next best thing.