Does anyone have any hints on getting YAL to lightmap a native blitz 512x512 terrain? Here's what I'm using and it's producing less than desireable results (not YAL's fault, but mine of course)...
Here's the output...
http://www.headpile.com/stuff/_lm.bmp
If KeyHit(88) BeginLightMap(200, 200, 200) ;CreateLMLight.LMLight(x#, y#, z#, r#, g#, b#, range# = 0, castshadows = True, bright# = 10.0, att0# = 0, att1# = 1, att2# = 0) CreateLMLight( 128,40,128, 219, 219, 255, 0, True, 4) ;LightMapTerrain(terrain, texsize% = 0, blurradius% = 1, selfshadow = False, TotalInfo$) tex = LightMapTerrain(terrain, 0, .5, 1, "Lightmapping...") SaveLightMap(terrain, tex,"_lm.bmp","terrain.luv") EntityTexture terrain,tex,0,0 ;ApplyLightMap(terrain, tex) EndLightMap() EndIf
Here's the output...
http://www.headpile.com/stuff/_lm.bmp