Making a video of gameplay for YouTube

Miscellaneous Forums/General Discussion/Making a video of gameplay for YouTube

When I get a bit further in my game I want to put a gameplay demo of it on Youtube - so my friends can see it. How do I make it into a movie to put on Youtube? I am using BlitzMax.

Thank you

I use Fraps + Windows moviemaker to edit and convert to .wmv to reduce the filesize.

Thanks Stevie. I have visted the Fraps websites and it looks like just what I am after. The only thing that worries me is whether it will have much effect on my games performance if Fraps is running - I don't want it to look jerky. But I suppose any program running in the background will cause some work for the processor.

Camstudio is the best IMO.

I tried Camstudio but couldn't get non-choppy movies out of it, which Fraps did without problems. My computer is not among the newest, I suppose Camstudio runs better on faster computers.

camstudio is slower than fraps, but I do like it. On a fast PC should be good, and it saves to flash format too which is great for the web.

Yep, just record to it's lossless codec and convert to swf in it.

Another vote for Fraps here. I managed to get Bullet Candy recorded at 60fps on my old PC.

Cheers
Charlie

I use camstudio here, but only because I need to record the blitzIDE for my programming tutorials. It is a bit choppy and I have to run my programs at 30 fps to stop the sound going out of sync. I use the lossless codec though which gives pretty good picture quality.

fraps gets my vote for just recording games though.

yeah, camstudio does windows dialogues too, which is handy if your making tools like editors that use OS native load/save dialogues and colour pickers like ours does.

You may be totally aware of this and I don't mean to sound arrogant or offend anyone, but, just as a piece of advice, make sure in your blitz prog (In fact, thinking now, it might not weven apply to BlitzMax, I only use B3D) make sure you have a Delay =function, even if it's nly of 1 millisecond (this wont affect your Blitz prog by any significant factor) this ensure s the CPU is 'free'd from Blitz each 'loop' so it can work on things like FRAPS. Otherwise, Blitz is going to suck up 100% of a CPU core processing time leaving any other processes (such as FRAPS) as overhead.

Alternative to FRAPS which is a little more configurable is Screeen Virtuoso Pro, though FRAPS should do all you need, Screen Virtuoso doesn't have all the "Demo Version" and Watermark stuff which you need to register/pay for with FRAPS if you wish to remove it.