collsion with mesh problem

Blitz3D Forums/Blitz3D Beginners Area/collsion with mesh problem

Hello,
I recently imported a 3d model into my program. The problem is, whenever I collide with it, my caera can see through it, in fact, it happens with all my collisions. Does anyone know how to prevent this? I tried using the EntityRadius code, but it had no effect... Any help would be appreciated!

If you set the entityradius of the camera to 1 and the collisions are sphere-polygon then your camera should never end up inside of a mesh.

well, the camera does not go into the mesh, it sees through it. SO when I collide into it, I see through it, but do not go through it...

camerarange camera,.00001,10000

The code you gave me made my meshes go crazy! I added the code under the createcamera part, When the camera moves the meshes flash alot and makes the quality look terrible...

what graphics card do you have...

try this

camerarange camera,.001,1000

HAH! it worked! thanks, you helped alot!

I have an Intel graphics media card.