After using B3D for over 300 years, I can't believe this is giving me such a headache.... :D
I want to resize a Masked image without getting interpolation artifacts that basically destroys the mask.. HOW???
ResizeImage, ScaleImage, even FastExt's CopyRectStretch use some basic interpolation - fair enough. But I need 'nearest neighbor' to keep my mask intact (otherwise image 'quality' ain't such a big thing)..
I don't necesarily need a 'real-time' solution - it can be slow.
But I believe going through an image pixel-by-pixel is going to be 'too slow', especially since it could easily be a 2K or 4K image..
Anybody? I can't believe blitz doesn't provide for this (naive me)..
Thanks in advance,
Danny
I want to resize a Masked image without getting interpolation artifacts that basically destroys the mask.. HOW???
ResizeImage, ScaleImage, even FastExt's CopyRectStretch use some basic interpolation - fair enough. But I need 'nearest neighbor' to keep my mask intact (otherwise image 'quality' ain't such a big thing)..
I don't necesarily need a 'real-time' solution - it can be slow.
But I believe going through an image pixel-by-pixel is going to be 'too slow', especially since it could easily be a 2K or 4K image..
Anybody? I can't believe blitz doesn't provide for this (naive me)..
Thanks in advance,
Danny