Yes, it's me again :)
I have a shadow system on all my monsters and all is well except for maybe my method.
I am simply using a copy of "Monster A" for "MonsterA's" shadow and scaling it
so it will animate properly given the anim seq the monster is using and add some cool visual factor to it.
The question I have is; my shadow obviously will have just as many poly's as the monster, is there a slick/easy way of "MultiResing" in B3D so I can reduce the poly's in the shadow?
thx
I have a shadow system on all my monsters and all is well except for maybe my method.
I am simply using a copy of "Monster A" for "MonsterA's" shadow and scaling it
ScaleEntity shadow,1,.001,1
so it will animate properly given the anim seq the monster is using and add some cool visual factor to it.
The question I have is; my shadow obviously will have just as many poly's as the monster, is there a slick/easy way of "MultiResing" in B3D so I can reduce the poly's in the shadow?
thx