MAV (Debug point to RenderWorld

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Why I receive MAV and Debug Points to RenderWorld ?

This happens with some 3d models...

Probably too many vertices. 65,535 limit.

There is a good chance that the model has too many verts/polys. Iirc blitz's surfaces can only hold 32k or 64k verts depending on your graphics card. This may be a dx7 limit.

Thank you for your fast reply,

The limit of vertices is "per model" right ?

I believe so, yes.

The limit of vertices is "per model" right ?


I think it is "per surface".

Thank you all...

Regards...