WinBlitz3D v2
Miscellaneous Forums/General Discussion/WinBlitz3D v2
Ok seems over the last year ive had many email's about winblitz3d and support, there been some here also. One option to handle this would be to offer a version 2.0 that offers much more than version 1.1 beta and much better support and docs. I enjoyed coding wb3d but find it not worth while as we have all got to earn a living and other projects help to put the money on the table.
So would you like a v2.0 that your willing to shell out your hard earned cash for? post here and give me you thoughts.
kev
There is a function missing: WB3D_InitializeGUI
in WinBlitz3D
I dont mind pay for nice things, fast and reliable..same goes for nice looking GUI system(with editor)..
WB3D has been ideal for building my editor, and your support has been great.
Of course I'd pay for a new version.
I will most likely purchase 2.0 version.
Barney
If its as well written as your protectors and current winblitz3d then of course I will buy a copy! I think its a 'must have' lib.
I'm sorry, what is WinBlitz3D again? And what does it do?
Reminds me of "Who is your Daddy and what does he do?" Arnold prank calls...
WinBlitz3D is a WinAPI library for Blitz3D. You can reach WinAPI and code WinGUI effortlessly with it.
Great keep them coming.
So what features would you like to see in v2? I would first plan to integrate gadget/item drag&drop support to enable me to begin work on an GUI designer.
Kev
Make it possible to change the font on a gadget / gadgetgroup (type of gadget i.e. Buttons) or all gadgets.
On v1.0 the font (arial bold) was lazy...
Seconded on the font idea.
A mouse-driven editor would be nice.
And the ability to switch to 'XP' style?
I believe that WinBlitz3D uses actual windows calls, so the only way to switch to a windows XP style is for windows to be running in a 'XP Style'. Its the same way BlitzMax does it.
Probably the same with standard buttons.
Xp manifest brakes a couple of the gadgets events under winblitz3d. this will be fixed under v2. fonts access will also be updated.
kev
It would be great if you can add a skin editor too, I think it's a pain to paint custom skins in photoshop. A tool which you can select seperate images as buttons, dropdown menus etc. and the tool exports a packed skin image. It would be useful to create ingame GUI like this.
Mortiis, I'll answer for Kev:
It's still all dependent on what the Windows API can do rather than what Kev is capable of.
I know that theoretically buttons can be 'bitmapped' but no-one ever seems to bother, possibly because the results are disappointingly unlike your gui above.