I am trying To Animate my model to an attack anim sequence when my moster is close To player, and walk when it is far enough away from player.
the code above works, but the problem is that it plays the first frame over-And-over depending on the case....how can I make it simply loop through the frames the same way a B3D file does with it's Animate command?
If EntityDistance(player,a\entity)<5 AnimateMD2 a\entity,1,.75,197,210 ; attack If EntityDistance(player,a\entity)>5 AnimateMD2 a\entity,1,.75,332,380 ; walk
the code above works, but the problem is that it plays the first frame over-And-over depending on the case....how can I make it simply loop through the frames the same way a B3D file does with it's Animate command?