...just back from Copenhagen...

Miscellaneous Forums/General Discussion/...just back from Copenhagen...

So I didn't dilute another thread I have moved this to here.

I just got back from Copenhagen where Unity Technologies ( Unity3D ) had its' 2008 conference - well Unity3D just went into hyperspace - what a fantastic 3 days!

In particular:

Keep an eye out next week for http://www.fusionfall.com the soon to be released MMORPG from Cartoon Network - re-written in Unity3D in 4 months! - yeah you read it right, 4 (FOUR) months with only 4 Unity guys helping a team transfer the game and tens of thousands of unique assets from another engine - its a massive world (not as big as maybe Guild Wars or something like WOW) but hey... every Cartoon Network character IP is in the game and they play with you! That in browser MMORPG will be a MEGA GAME for kids to enjoy.

The iPhone Unity publishing version launched on Wednesday and has some fantastic features - including occlusion culling - texture compression - multiplayer - multi touch - accelerometer access - texture combiners - Xcode deployment in one click and remote play whilst editing the game on the Mac in Unity you continue to play it on the iPhone, using it as the input mechanism and the visual response - wonderful. Here watch the video yourselves to see why I am talking about Unity with such passion. Click on 'View Video' next to the clapperboard on this page.

http://unity3d.com/unity/features/iphone-publishing


Unity is not even just in a different league now, its in another Universe compared to most real-time 3d game 'engines' and game languages. With the new license structures for Indies, and a Windows version literally just around the corner(early next year), its a 'must' to check out game engine.

Phil Harrison (mentioned in my other post/thread) said the first time he saw the tropical Island demo in his browser was a 'Eureka' moment for him, and he's been a Unity follower ever since - and that's why he made the keynote at the conference. He was at great pains to say not Unity exclusively, so it is only fair I say that too ! :)

For those that don't know Phil was responsible for the Sony PS One launch and subsequent spectacular rise of the PS One sub culture and ultimately he was the man behind the initial success of Sony's first console.

Here's the why and where for: http://gamasutra.com/php-bin/news_index.php?story=20779


Here's the objective conference review on Gamasutra : http://www.gamasutra.com/php-bin/news_index.php?story=20813

I just hope Max3D lives up to the hope of those waiting for it. But like when I finally realised that my Amiga just didn't cut it anymore, and I moved on to a PC, now I am moving to Unity 3D, with very fond memories of my B3d life and my other eye will keep looking for BMax3D.

In the meantime B3d continues to be a product of choice for the right project, for its ease of use and I think its unparalleled stability and I love it - I have just decided to do something more now - any beginners reading this should think long and hard about if they need anything else - I'm sure 99.9 % don't - but for those who do - like me - Unity3D is the way forward.

IPete2.

Nice City, I had a friend that lived there a few years back and we went for a long weekend and checked out the place.

Anyhow, good luck with your new ventures.

Thanks Grey - and Good Luck with yours!

Actually there was someone at the conference actually who wanted me to ask you something... I shall email you next week when I'm back home (I'm in London this weekend at MCM Expo).

Talk to you soon,

IPete2.

OK cool, have a good weekend.

I just hope Max3D lives up to the hope of those waiting for it. But like when I finally realised that my Amiga just didn't cut it anymore, and I moved on to a PC, now I am moving to Unity 3D, with very fond memories of my B3d life and my other eye will keep looking for BMax3D.

And yet you're still here posting away about other products. I'm all for general discussion having discussion of rival products, but when it's one person posting over and over about the same product, and particularly when it contains snide comments about a BRL product which isn't even out, I find it a bit distasteful. But that's probably just me.

Come on Gabriel, you of all people should recognize my steadfast love of all things Blitz.

I moved this out of the original thread it was meant for because I decided to explain more why I personally, was moving on, not that anyone would really be interested... It was originally in the thread where Yoko asked if there was another Indie 3d engine he should consider. I was merely giving a detailed answer. I still steadfastly defend the B3d corner, I would have thought my years of 'devotion to the B3D cause' would have been understood as 'read'. This community has been a place where people come and go, and I have been here since day one, many have 'passed this way' in that time, so it makes sense to me to explain why I am now moving on.

It's exciting to be at a crossroads and for once to actually know which is the right way to go. Its been about 7 years since the last time, and that was during the birth of Blitz 3D, That was the right way for me then - and I chose to follow and learn, but now a new destiny has emerged, and I cannot refuse the opportunity to learn even more and achieve new goals.

That has been a long time coming, and was originally quoshed with the hope of BMax3D. I think it is clear from my '99.9% comment' that I believe that for many, B3d is STILL the right choice. I believe I haven't been snide in anyway to Mark or BRL - can you please point out what you think was 'snide' because I will remove it if you are correct. The comment about the length of time it has taken to decide to create BMax3D and finally release it is a comment about how long we have all been waiting on a promise made some 5 years ago, that is just a fact and as such is out of my hands. Many original Blitz 2d and 3D developers (yeah I was also an Amiga as well as PC Blitz Basic 2D developer) have been impatient and 'moved on', some of us actually purchased BMax because the 3D module was promised.

This is now, no more than just the excited ramblings of someone who is passionate about what he does, and what he has achieved with one particular piece of software (B3D), along with the opportunities it has provided him, and the fact that now the time has finally come to move on to something new which once again offers those challenges and rewards and more, just elsewhere.

I haven't been ready until now.

IPete2.

he also says that:

In the meantime B3d continues to be a product of choice for the right project, for its ease of use and I think its unparalleled stability and I love it - I have just decided to do something more now - any beginners reading this should think long and hard about if they need anything else - I'm sure 99.9 % don't


I think its not all bad.... It is nice to know of other products that are out there but B3D will do me for an aeon. And as mentioned in another recent thread, B3D's stability is nigh on second to none.

Hope you enjoyed Copenhagen IPete2, you must've posted your reply (above) milliseconds before this one... ah well.

Windows version in early 2009? Great news, I'll get it for sure.

>I just got back from Copenhagen where...

Darnit Pete! Next time let the locals know so we can buy you a beer!

Come on Gabriel, you of all people should recognize my steadfast love of all things Blitz.

I didn't say you didn't love all things Blitz. I just think multiple posts on the same subject, and particularly when you're taking a dig at a Blitz product ( is taking a dig preferable to making snide comments? ) in the process is taking advantage of BRL's generosity in allowing discussion of other products. And I value that generosity because I like to read opinions of other products, which is why I wouldn't want to see BRL rescinding it.

If you flip it around, how long do you think I would last on the Unity forums if I kept posting about how I've loved Unity but Ogre is so much better? Or indeed pretty much any comparable tool/language/engine.

@ Gabriel:
how long do you think I would last on the Unity forums if I kept posting about how I've loved Unity but Ogre is so much better? Or indeed pretty much any comparable tool/language/engine.


discussion is good,

regards, BP.

You've got me excited for Unity. It seems like a lot of people are jumping on that bandwagon now. I got excited about it last year but I was already tied up with a Torque project and my Mac was dog slow. With Windows and good iPhone support I may jump completely on the Unity bandwagon soon. I'm still looking at ShiVa but Unity sounds a bit more full featured. Of course it's also more expensive.

@Andy. Doh! Sorry dude if only I had thought about it... you could have joined in the free beer nights (I'm tea total btw so you could have had mine! Sheesh!)

@Gabriel - It is always interesting to watch how people guide the argument into new territory as they 'lose' each previous point. Its this simple I didn't 'dig' at any Blitz product. BMax3D is not a reality - yet - that's my exact point, it should have been many years ago. It was promised. Ack... this is no longer a useful exchange so let's stop this now.

No more.

IPete2.

That has been a long time coming, and was originally quoshed with the hope of BMax3D. I think it is clear from my '99.9% comment' that I believe that for many, B3d is STILL the right choice. I believe I haven't been snide in anyway to Mark or BRL - can you please point out what you think was 'snide' because I will remove it if you are correct. The comment about the length of time it has taken to decide to create BMax3D and finally release it is a comment about how long we have all been waiting on a promise made some 5 years ago, that is just a fact and as such is out of my hands. Many original Blitz 2d and 3D developers (yeah I was also an Amiga as well as PC Blitz Basic 2D developer) have been impatient and 'moved on', some of us actually purchased BMax because the 3D module was promised.


Well I moved on when I wasn't wanted. A lot of ppl filled marks head with untrue stuff about me and I was pushed out far as I know. They lost all my demos and promotion and passion at that point.

I still pop my head in from time to time to see if anything's changed but nothing seems to have.

Accompaniment... ;op

Lowcs wrote:
Well I moved on when I wasn't wanted. A lot of ppl filled marks head with untrue stuff about me and I was pushed out far as I know. They lost all my demos and promotion and passion at that point.

Ha. Perhaps you should work on improving your self-confidence and changing your victim mentality. Who cares what people say on forums? It's only the internet. You must be quite "precious" to have taken things so hard.

Unity looks very interesting, but it's too expensive for me. I'm really interested in iPhone development (apps and games), but I'll have to wait for cheaper a development tool/environment. I keep meaning to look at XCode. I've installed it, but that's about it. I wasn't too keen on the look of Objective C (I'm a C# developer by day).

It is always interesting to watch how people guide the argument into new territory as they 'lose' each previous point.

I didn't "lose any points", I tried to be a little more generous than I had previously thought you deserved. If I had known this was a puerile exercise in point scoring, I wouldn't have bothered in the first place.

I haven't guided the argument in any direction. I stand by my original sentiment that you're being incredibly rude to repeatedly take advantage of BRL's generosity. I guess you don't care if we lose the right to discuss other products now that you've moved on, so you're fine with spoiling it for the rest of us.

EDIT: And I hadn't even noticed yet another thread where you're doing the exact same thing.

Its this simple I didn't 'dig' at any Blitz product. BMax3D is not a reality - yet - that's my exact point, it should have been many years ago.

So you didn't criticize a Blitz product on the grounds that the product you criticized isn't finished? Straw clutch much?

this is no longer a useful exchange so let's stop this now.

Right after you've made some more snide comments about me losing points and changing arguments? Yes, it's funny how people always want to end on a high note.

IPete2 is only excited about a new product that will enable him to further explore doing the thing he loves - creating games.

Even if he has created a few threads along similar lines, it's just the by-product of that enthusiasm. I'm sure he had no intention of upsetting anyone or trying to get people to desert Blitz.

I'd be with you 100% Gabriel if I thought he was saying "Blitz sucks... try Unity", but that is clearly not the message.

The more languages and options available, the better! I'd love to have BlitzMax3D for some things and Unity for others. Shame that both aren't out yet (for PC) - it's been a long wait for something like this. The last time I was fired up (like IPete2) was in the early days of Blitz3D, and it's astonishing that it is still even being used all these years later - but that's a testament to how superbly it was designed in the first place.

Gabriel - did you notice that you're the only one hammering IPete2? No one else seems to have a problem. He wasn't dissing any BRL products--in fact, just the opposite. He's just excited about Unity, and rightly so. It's an exciting time for the useful product.

I still have a picture of lowcs driving in a bus lane :oP Bad you!