graphics 3d,800,600,0,2
camera=createcamera()
;mesh = loadmesh("some test environment")
repeat
if keydown(200) then moveentity camera,0,0,1 ;move forwards on pressing up arrow
if keydown(208) then moveentity camera,0,0,-1 ;move backwards on pressing down arrow
if keydown(30) then moveentity camera,0,1,0 ;move camera up if A pressed
if keydown(44) then moveentity camera,0,-1,0 ;move camera down if Z pressed
if keydown(203) then turnentity camera,0,1,0 ;turn left on left arrow key pressed
if keydown(205) then turnentity camera,0,-1,0 ;turn right on right arrow key pressed
updateworld
renderworld
text 0,0,entityx(camera,true)
text 0,15,entityy(camera,true)
text 0,30,entityz(camera,true)
flip
until keydown(1)
freeentity camera
end
something like that should help hopefully.