so I'm not really sure in what way they've been putting up doors or moving goalposts.
Well, for starters they banned all affiliates from hosting their own downloads a couple of months back, forcing them to instead, download directly from Reflexive and pay Reflexive for the bandwidth used in doing so. James C Smith was a bit 'cloak and dagger' about the reasoning behind this, but its quite apparent now.
They've now decided that all developers need to have a US Tax ID. This request manifested itself as a massive red banner in my developer account, saying that it will affect royalties if I don't (to the tune of 30% of royalties withheld).
They offered no help on what to do if you aren't in the US and therefore can't get a US Tax ID. It later transpired that non-US residents need to get an ITIN instead, but the accounts guy at reflexive claims he's "not an expert on international tax", and doesn't really know how this is done.
From what I've gleaned from him, and from James C Smith, it seems that we need to apply to the IRS in the US for an ITIN, and provide several documents to support the application...... no idea what these documents are but Reflexive first said I need a letter from them, which didn't arrive after two weeks, so I emailed again and the same guy who told me he'd send this letter, now says I "probably don't need it".
For tax purposes I gave a W-BEN8 form to Oberon and that's always been fine. So I'm not really sure why Reflexive are trying to get developers to do party tricks all of a sudden. I guess it wouldn't be such an issue if they could offer some reasonably solid advice on how to sort it, instead of passing the buck and changing their story.
What do you expect them? Affiliate percentages to drop? A less open-door policy on game submissions that in the past? Developing more of their own games?
They've already dropped the discount scheme (which I was building my new site around). I'd imagine that affiliate percentages falling is going to be a dead cert, as is a decline in developer percentages. Whether that will pan out on the basis that there might be more sales as a result, I don't know.
One thing's for sure - Amazon wouldn't buy a company if they weren't going to turn a profit from it. And that money's got to come from somewhere, and some of it is going to (I assume) come from the developer's pocket.