Hi
I'm wondering if anybody could explain in simple terms and concrete orientate game examples the most common math operations with vector.
I suspect very efficient optimisation or simplification can be done with operations like : cross product / dot product / Scalar multiplication / Normalization / vector projection / squared length / etc.
2D vector would be enough for me but if there's specific operation for 3D, why not.
Since it's a math question it's very possible there isn't only one usage of those operations.
But most comment usages would be very helpful !
Thanks for any help ;)
I'm wondering if anybody could explain in simple terms and concrete orientate game examples the most common math operations with vector.
I suspect very efficient optimisation or simplification can be done with operations like : cross product / dot product / Scalar multiplication / Normalization / vector projection / squared length / etc.
2D vector would be enough for me but if there's specific operation for 3D, why not.
Since it's a math question it's very possible there isn't only one usage of those operations.
But most comment usages would be very helpful !
Thanks for any help ;)
