OK hope you can help!
I'm building my game in the BLide or BlitzMax Ide and it works fine as long as it is only running in it's development folder!
As soon as I relocate the exe it falls over during the loading process.
I've gone through the Loading code and all the media is being Incbin'ed!
Now I can build a debug version of the app, and relocate the resultant exe.
But how can I connect an IDE to the exe to run it in debug mode, in the hope that the debugger will catch the error and provide me with a breakpoint or at least some usefull output?
Or is there a simple way to elicit a useful error message from a crashing app in code?
I'm building my game in the BLide or BlitzMax Ide and it works fine as long as it is only running in it's development folder!
As soon as I relocate the exe it falls over during the loading process.
I've gone through the Loading code and all the media is being Incbin'ed!
Now I can build a debug version of the app, and relocate the resultant exe.
But how can I connect an IDE to the exe to run it in debug mode, in the hope that the debugger will catch the error and provide me with a breakpoint or at least some usefull output?
Or is there a simple way to elicit a useful error message from a crashing app in code?