here is my code.
I was confused when I discovered that the red triangle that I created didn't have the same shininess effects as the rest of the cube. does anyone know what I am doing wrong or why this is happening?
Graphics3D 640,480,0,2 cam = CreateCamera() TurnEntity cam,90,0,0 MoveEntity cam,0,0,-10 lit = CreateLight() ;MoveEntity lit,0,5,5 TurnEntity lit,90,0,0 ;ripple = CreateMesh() ripple = CreateCube() ripsurf = CreateSurface(ripple) v1 = AddVertex(ripsurf,-1,0,-1) v2 = AddVertex(ripsurf,-1,0,1) v3 = AddVertex(ripsurf,1,0,-1) v4 = AddVertex(ripsurf,1,0,1) t1 = AddTriangle(ripsurf,v1,v2,v3) t2 = AddTriangle(ripsurf,v2,v4,v3) t3 = AddTriangle(ripsurf,v2,v1,v3) t4 = AddTriangle(ripsurf,v2,v3,v4) EntityColor ripple,255,0,0 EntityShininess ripple,1 FlipMesh ripple While Not KeyDown(1) Cls TurnEntity ripple,1,0,0 UpdateWorld() RenderWorld() Flip Wend
I was confused when I discovered that the red triangle that I created didn't have the same shininess effects as the rest of the cube. does anyone know what I am doing wrong or why this is happening?