http://files.filefront.com/UnrestrictedLook20081011zip/;12057536;/fileinfo.html
Hi, could someone please show me how to make this so the camera doesn't stop when the mouse gets to the edge of the screen? To explain better, in games where you look around with the mouse, you can turn 360 degrees over and over while still holding down the mouse button for the first time, you just pick up the mouse itself and move it over so you can continue dragging. But right now my engine only lets you turn until the pointer gets to the edge of the screen. To turn more, you have to let go of the mouse button, move the pointer over, then click and drag again to continue turning. In other words you usually run out of screen before you run out of mousepad. I've tried some things to fix it, like If mouseposition=1 mouseposition=639, and If mouseposition=640 mouseposition=2, but nothing's worked so far. Any help from users more experienced in this kind of thing would be very much appreciated.
Hi, could someone please show me how to make this so the camera doesn't stop when the mouse gets to the edge of the screen? To explain better, in games where you look around with the mouse, you can turn 360 degrees over and over while still holding down the mouse button for the first time, you just pick up the mouse itself and move it over so you can continue dragging. But right now my engine only lets you turn until the pointer gets to the edge of the screen. To turn more, you have to let go of the mouse button, move the pointer over, then click and drag again to continue turning. In other words you usually run out of screen before you run out of mousepad. I've tried some things to fix it, like If mouseposition=1 mouseposition=639, and If mouseposition=640 mouseposition=2, but nothing's worked so far. Any help from users more experienced in this kind of thing would be very much appreciated.