Hello all,
Its been a while since I have posted on this site, since I do games mostly in XNA nowadays.
Anyway, this weekend I dug up an old particle system I had lying around and thought it would be fun to shine it up a bit and make it worth sharing with you all. I called it Ignition. It uses a single surface per emitter. There is currently no documentation, as I am not the best to get my self to do that, will rather spend time writing code :-), but there are some examples, that should explain the use of the libary. Anyway enough with the talk....
Screens:

Download Ignition (1,90 mb)
The library is free to use.
Its been a while since I have posted on this site, since I do games mostly in XNA nowadays.
Anyway, this weekend I dug up an old particle system I had lying around and thought it would be fun to shine it up a bit and make it worth sharing with you all. I called it Ignition. It uses a single surface per emitter. There is currently no documentation, as I am not the best to get my self to do that, will rather spend time writing code :-), but there are some examples, that should explain the use of the libary. Anyway enough with the talk....
Screens:

Download Ignition (1,90 mb)
The library is free to use.