Is there a way to recolor or saturate a specific color/color-range (and possibly the whole pixmap) in a pixmap, without having to parse all the pixels?
Can we do it using standard max2d calls (or more specifically, OpenGL)?
I can think of one way to do it, make a pixmap with the areas you want to saturate/hue in the mask color and draw a pre-colorized mask image under the pixmap, so that the color of the mask image shows through to the other side.
Can we do it using standard max2d calls (or more specifically, OpenGL)?
I can think of one way to do it, make a pixmap with the areas you want to saturate/hue in the mask color and draw a pre-colorized mask image under the pixmap, so that the color of the mask image shows through to the other side.