Console Game Development
Miscellaneous Forums/General Discussion/Console Game Development
I'm looking for tools to develop on the three major consoles (Wii, XBox 360, PS3). I know they exist and I've heard of them elsewhere, but I can't find any definitave sources/links to them.
Specifically, I'm looking for WiiWare, Microsoft XNA, and whatever Sony is using.
I'm looking for links and information... My 'main' language is Blitz3D of course, but from what I've heard it's impossible to port BB code onto consoles.. However I'm learning C/C++/DirectX, and I think that's what everything runs on today...
I assume that to run the games on the consoles you just compile it and copy it onto a flash drive or something... Right?
Also, how do you develop for the PSP??
Thanks!!
for the 360 its more or less that kinda thing
im not sure if/what homebrew dev apps there are for the others (least 'official' ones)
i remember the yarooze (psone) 'home' dev kit needed to be connected to the pc to play the game via cables, thus preventing you from burning to a cd and letting any psone play it
With the exception of XBox360 and PSP, you can't develop on any of those platforms without a license, and no, none of them use DirectX.
Realistically, your only option is XNA on XBox 360.
http://creators.xna.com/As for how you develop for the PSP, you were told that on the previous thread.
Thanks!!! *bookmarking*
As for PSP, on the site for the 'phoenix game engine for PSP', all they had was an API for another language... Even though there was a tab for a C API, there was no way to download it.. The whole web site was very hard to use.. :-(
That wasn't the site I was thinking of. I thought someone gave you a link to the Lua Player for PSP. Perhaps I'm mistaken.
http://en.wikipedia.org/wiki/Lua_Playerhttp://www.luaplayer.org/
For the PS3, this will likely get you started:
http://ps2dev.org/ps3Maybe or maybe not the most informative place, but the same site offers a PSP section:
http://ps2dev.org/pspPS2dev is THE hub of PS programming (without a devkit) so join a forum and ask questions I suppose.
Also know that you are not going to get an app running on a PS3 without Linux.
..here is elemental game engine...running on everything I know about(Windows, PSP, Xbox360, PS2, PS3, Nintendo Wii, Nintendo DS) and kicker is..its free and open source...real beauty(me wise :)) is that whole system is entirely scriptable by LUA, so no reason to touch any C++ code at all..kicker stuff...here it is
http://www.phatyaffle.com/
Check out Garage Games.
They have tools for the Xbox, Wii, and even the iPhone
I think you meant to use forward slashes there, Amanda Dearheart. ;)
I had tried Garage Games' Torque Game Engine (TGE) with the demo. However, when I tried to launch the application, a console window would appear with some text, and then it would crash with an unhelpful error message... If it uses Torque, then it wouldn't be helpful.
Is it because that computer isn't connected to the internet?...
Also, what is LUA?.. I made some mods for Supreme Commander, and I think the scripting language that was used was LUA.. Maybe... Also, I like C++! :-)
Thanks for the info!!!
Also, what is LUA?.. I made some mods for Supreme Commander, and I think the scripting language that was used was LUA.. Maybe...
Lua is a scripting language. It's very easy to understand, pretty much as simple as Basic. A lot of games use it for Mods, so it's entirely possible that Supreme Commander did. Don't underestimate it though. It's entirely possible to write a complete game in Lua with a half decent game engine.
Also, I like C++! :-)
Aha, so it's you. I knew someone must like it.
lol
If you want to develop for GP2X, Wiz or Pandora (soon to be the new kid on the block), then go for GLBASIC.
I have no idea what GP2X, Wiz or Pandora are... :-(
linux driven handhelds with a PSP like price, some nice features but a pretty unexistant market. The NDS sold more units in its first month than the GP series since its existance.
well it does seem to only preach itself to the choir ;)
true most gamers are going to go for a psp or ds, but those that want home brew/emulation etc are more inclined to see whats feasable on the likes of the gp32 et all, least they dont release firmware updates that bork your homebrew attempts like the psp did (and perhaps still does)
GP32, GP2X,Wiz and Pandora are fully open to development and have numerous homebrew apps, games and emulators available.
The Pandora is due to be released in late November and sold about 4000 units on pre-order. It will be the most powerful handheld gaming machine ever and incorporates twin analogue controls, D-Pad and gaming buttons, together with a mini QWERTY keyboard. It's already emulating PS1 at more than full speed, unoptimised. Other emus are also running better than on any other handheld - all this before release. Expect great things from this machine.
GP32 and GP2X were not intended to compete with PSP or DS, but they have found a nice, if niche, market. I expect to see Wiz and Pandora sell even more though.
Even if you hadn't heard of them before, you're going to be hearing a lot about them from now on.
Iprice, you are GLBasic user?? If so, how to do lightmapping with it...I saw on features list that, but when i use to ask questions on forum, I havent receive any proper answer and at the end it seems that its actually not working...
It's not something I've actually done, tbh. I know there are a couple of examples that come with GLB, that were pretty good, but I'm a 2D guy through and through.
It does work (or did last time I looked). Try again over on the forums - Gernot (the main man) is a busy guy, but he's usually very good at answering questions.
Gernot asked me actually about mesh formats with 2UV map sets, but more than that i never hear regarding answers..also none of provided examples showing lightmapping or shadowmapping...I really wanted to buy thing, but thats something what pushed me back...ill apprechiate if you have some information about things i asked since GLB looking really cute..