Hey guys. I was wondering how to make an online game. Could you show me a really simple example on how to setup an online game, preferebly using the DirectPlay command set?
Online Play??
Blitz3D Forums/Blitz3D Programming/Online Play?? http://www.rottbott-studios.com/rottnet.html
this is a very simple and nice lib that you can use to build one
this is a very simple and nice lib that you can use to build one
Cool, I'll try rottbot.
Ok, that didn't work out to well. Is there any thing you guys know about working with DirectPlay insted of UDP/TCP?
Never mind what I just said. I'm concerned about safety....what does it take to open an internet game in my local network? To where two or three computers in my house can play together.
Perhaps it would be better to make a game before you make an online game. You don't seem to have much knowledge of networking in general, and network programming can be very hard. FYI DirectPlay is not instead of UDP/TCP. DirectPlay is simply a higher level wrapper. It still uses UDP. Furthermore, DirectPlay has been deprecated. Microsoft are now pushing Games For Windows Live instead.
Hmm, Gizmo - what sort of online play you are after? RTS? FPS?
Well for now I just want to know how to connect together on a local network. For example: If there are computers on the same local network, can they connect together through 'StartNetGame' perhaps, without really getting global?
Game Producer,
I'm going to be making an FPS.
Game Producer,
I'm going to be making an FPS.
This might help, its in the code archives as well:
http://www.blitzbasic.com/codearcs/codearcs.php?code=2238
http://www.blitzbasic.com/codearcs/codearcs.php?code=2238
wowthatscomplicated!
Well..There is no CreateMMO("BestGameEvar",1337) command:) Though I am thinking of making one...Hmmmm...