Verlet Car Physics Issue

Blitz3D Forums/Blitz3D Programming/Verlet Car Physics Issue

Hi guys, I've been working on a semi-sidescroller driving game utilizing 3d elements which is based off a verlet physics system (derived from dmc and miracles piece posted here a few years ago) but i've ran into a major problem. When the car reaches a high enough velocity and collides with the surface the verlet collapses and sends the wheels spiraling out of control. I managed to minimize the problem by increasing the iterations and lowering the deltatime between calculations but thats causing both lag issues and isn't a 100% fix. I was just wondering if anyone here knows of a way to fix that problem or has ran into it before and could point me in the right direction.

Thanks!

Ridil

That happens all the time. It's just part of verlet physics. Look for the "Car Physics" forum in this catagory and you might find a solution.