Is it possible to compile Blitz3D programs into something that the PSP (PlayStation Portable) can read from a memory stick? And, failing that, is there some library or something so you could do that with C++??
The main thing I'm trying to do is make a simple text editor for the PSP. And porting Blitz games onto it would be very cool, too!
Thanks for any info!
The main thing I'm trying to do is make a simple text editor for the PSP. And porting Blitz games onto it would be very cool, too!
Thanks for any info!