That's right! I'm converting my Arrays to Types!
But I have a few minor problems.
Here's the code:
So here are the problems:
1) It keeps reusing the same bullet when I fire (that's my assumption)
2) It keeps saying "Entity Does Not Exist" and it points to this line:
I'm not completely sure why I put those lines in there. But I thought it would fix the issue of nothing happening when my bullets collided with the target.
Also, I have set up everything else on the line of "type_target" and such.
But I have a few minor problems.
Here's the code:
Type bullet Field count Field shape End Type ammo.bullet=New bullet ammo\count=100 ammo\shape=LoadSprite("Shot 1.bmp") ScaleSprite ammo\shape,.2,.2 EntityType ammo\shape,type_missile EntityRadius ammo\shape,.02 HideEntity ammo\shape Type target Field count Field shape End Type For x=1 To 5 For z=1 To 5 foe.target=New target foe\count=25 foe\shape=CreateCube() ScaleEntity foe\shape,2,2,2 PositionEntity foe\shape,Rand(-600,800)+x*5,60,Rand(-600,800)+z*5 EntityType foe\shape,type_target EntityRadius foe\shape,5,5 NameEntity foe\shape,Handle(foe) ;<<<I’m not quite sure why I put this in here Next Next While Not KeyDown(1) ;Firing Bullets If MouseHit(1) And reload=0 EntityParent ammo\shape,gun PositionEntity ammo\shape,1,-7,10 RotateEntity ammo\shape,0,90,0 ShowEntity ammo\shape EntityParent ammo\shape,0 PlaySound SOUNDbam ammo\count=ammo\count-1 EndIf bulletpath(ammo.bullet,foe.target) UpdateWorld RenderWorld Flip Wend End Function bulletpath(ammo.bullet,foe.target) MoveEntity ammo\shape,.043,-.025,2.5 If CountCollisions(ammo\shape)>0 HideEntity ammo\shape Else entity=EntityCollided(ammo\shape,type_target)=True;If EntityCollided(ammo\shape,type_target)=True Then foe.target=Object.target(EntityName(entity));<<<Not quite sure about this either HideEntity foe\shape HideEntity ammo\shape EndIf End Function
So here are the problems:
1) It keeps reusing the same bullet when I fire (that's my assumption)
2) It keeps saying "Entity Does Not Exist" and it points to this line:
foe.target=Object.target(EntityName(entity))
I'm not completely sure why I put those lines in there. But I thought it would fix the issue of nothing happening when my bullets collided with the target.
Also, I have set up everything else on the line of "type_target" and such.