I would like to move forward and add some actual physics into my engine, rather then only supporting simple server-side tile collision detection.
I haven't used too much of box2d/chipmunk/farseer, so i'm just curious from the people who have, if there is any randomization to any of the physics, and if there's any major bugs I should know about these libraries before investing any effort with them.
I have no specific use with these, as the games generated with my engine could be of any genre. So i'm just looking for something practical.
Suggestions, tips?
I haven't used too much of box2d/chipmunk/farseer, so i'm just curious from the people who have, if there is any randomization to any of the physics, and if there's any major bugs I should know about these libraries before investing any effort with them.
I have no specific use with these, as the games generated with my engine could be of any genre. So i'm just looking for something practical.
Suggestions, tips?