I'm curious, i'm using camerapick to retrieve a selected entity which it does fine, and it returns TEntity.
I then scan through an array of meshes created with the createMesh() command, so these are of type TMesh.
I want to compare the two values to match, TMesh extends TEntity, and it does work and all is well - unless I turn on strict compilation.
I type like a drunken lout and make more mistakes than Lewis Hamilton in the last 2 races of a season, so I really would preffer to keep strict on.
Is there a way around this at all please?
I then scan through an array of meshes created with the createMesh() command, so these are of type TMesh.
I want to compare the two values to match, TMesh extends TEntity, and it does work and all is well - unless I turn on strict compilation.
I type like a drunken lout and make more mistakes than Lewis Hamilton in the last 2 races of a season, so I really would preffer to keep strict on.
Is there a way around this at all please?